170b2722d6
* feat(import): the Din historia reveal after a successful SIE import Fourth slice of the activation concept, stacked on the theater (#1471). When the theater ran, the result step's success header becomes the reveal: the settled constellation beside the personalized story ({years} år av historia, verifikat/konton/motparter, the balance tie-out) and the bank bridge ("Historiken är på plats. Det som saknas är nuet: banken.") deep-linking into the bank connect flow. Honesty guards from the adversarial pass: the reveal requires actually imported entries (an opening-balances-only run keeps the plain header), the balance claim is suppressed when unbalanced vouchers were skipped, and sandbox hides the bank bridge (live connections are stripped from /import there). Failures and theater-less successes render the exact previous header + stats grid. The canvas is extracted to a shared TheaterCanvas (build mode driven by the narration timeline via an imperative handle; settled mode for the reveal: everything born, camera home, breathing only). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(import): tame the constellation labels against real-world data Real BAS names are paragraph-length and real files cluster in one class region, which piled fifteen full labels into mush (founder screenshot, Arcim Technology import). Labels now truncate hard (24/16 chars), only the five heaviest accounts and counterparties carry labels, spread and radius widen within a bucket, and a greedy per-frame collision pass skips any label that would overlap one already drawn (importance order: hub, buckets, heaviest first). The reveal also drops its meta line: less text, the story is the headline + stats + bridge. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Jakob Wennberg <311770904+jakobwennberg-oss@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>