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accounted/lib/agent-panel/geometry.ts
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TypeScript

import type { AgentPanelFloatRect, AgentPanelState } from '@/types'
/**
* Pure geometry for the assistant panel (components/agent/AgentSheet).
*
* The panel has two modes:
* - docked: full-height sheet on the right edge; the page panel gives up
* `width + DOCK_GUTTER` of right margin (via --agent-dock-w) so content
* reflows beside the panel instead of being covered by it.
* - floating: a free window the user drags and resizes anywhere; the page
* keeps its full width and the user decides what the window may cover.
*
* All clamping lives here, testable and shared between the live drag path
* (imperative style writes) and the persisted-preference path.
*/
export const DOCK_WIDTH_DEFAULT = 480
export const DOCK_WIDTH_MIN = 380
export const DOCK_WIDTH_MAX = 800
/** Frame gutter added on top of the panel width when reserving page margin,
* so panel and page float side by side with the same 10px seam as the frame. */
export const DOCK_GUTTER = 10
/** The page keeps at least this much width before the docked panel stops growing. */
export const MIN_PAGE_WIDTH = 480
/** Ceiling for the expanded (focus) width; beyond this a chat column stops
* gaining readability. */
export const EXPANDED_WIDTH_MAX = 1100
export const FLOAT_MIN_W = 360
export const FLOAT_MIN_H = 400
export const FLOAT_DEFAULT_W = 420
export const FLOAT_DEFAULT_H = 640
/** Gap kept between a freshly spawned floating panel and the viewport edge. */
export const FLOAT_SPAWN_MARGIN = 24
/** At least this much of the panel stays inside the viewport, so the header
* (the drag surface) is always reachable to drag it back. */
export const FLOAT_KEEP_ON_SCREEN = 48
/** Resolved, always-valid panel preferences (persisted shape is all-optional). */
export interface ResolvedAgentPanelPrefs {
mode: 'docked' | 'floating'
dockWidth: number
float: AgentPanelFloatRect | null
}
const finite = (v: unknown): v is number => typeof v === 'number' && Number.isFinite(v)
/**
* Normalize a persisted (or absent, or garbage) agent_panel value into a
* usable preference object. Viewport-dependent clamping happens at use time;
* this only guards types and hard bounds.
*/
export function resolveAgentPanelPrefs(
raw: AgentPanelState | null | undefined,
): ResolvedAgentPanelPrefs {
const mode = raw?.mode === 'floating' ? 'floating' : 'docked'
const dockWidth = finite(raw?.dock_width)
? Math.min(Math.max(raw.dock_width, DOCK_WIDTH_MIN), DOCK_WIDTH_MAX)
: DOCK_WIDTH_DEFAULT
const f = raw?.float
const float =
f && finite(f.x) && finite(f.y) && finite(f.w) && finite(f.h)
? { x: f.x, y: f.y, w: f.w, h: f.h }
: null
return { mode, dockWidth, float }
}
/** Persisted wire shape (integers: the API schema rejects fractional pixels). */
export function serializeAgentPanelPrefs(prefs: ResolvedAgentPanelPrefs): AgentPanelState {
return {
mode: prefs.mode,
dock_width: Math.round(prefs.dockWidth),
...(prefs.float
? {
float: {
x: Math.round(prefs.float.x),
y: Math.round(prefs.float.y),
w: Math.round(prefs.float.w),
h: Math.round(prefs.float.h),
},
}
: {}),
}
}
/**
* Clamp a docked width so the page keeps MIN_PAGE_WIDTH beside the panel.
* `navWidth` is the sidebar column (--nav-w); on viewports too small for
* both minimums the panel floor wins (the md: margin is inert there anyway).
*/
export function clampDockWidth(px: number, viewportW: number, navWidth: number): number {
const available = Math.max(DOCK_WIDTH_MIN, viewportW - navWidth - MIN_PAGE_WIDTH - DOCK_GUTTER)
const max = Math.min(DOCK_WIDTH_MAX, available)
return Math.round(Math.min(Math.max(px, DOCK_WIDTH_MIN), max))
}
/**
* Width of the expanded (focus) panel: as wide as the viewport allows while
* the page keeps MIN_PAGE_WIDTH, capped at EXPANDED_WIDTH_MAX. Unlike the
* old fixed 1100px overlay, this reserves page margin like the compact dock.
*/
export function expandedDockWidth(viewportW: number, navWidth: number): number {
const available = viewportW - navWidth - MIN_PAGE_WIDTH - DOCK_GUTTER
return Math.round(Math.min(EXPANDED_WIDTH_MAX, Math.max(DOCK_WIDTH_DEFAULT, available)))
}
/** Keep a floating rect at legal size and reachably on screen. */
export function clampFloatRect(
rect: AgentPanelFloatRect,
viewportW: number,
viewportH: number,
): AgentPanelFloatRect {
const w = Math.round(Math.min(Math.max(rect.w, FLOAT_MIN_W), Math.max(FLOAT_MIN_W, viewportW)))
const h = Math.round(Math.min(Math.max(rect.h, FLOAT_MIN_H), Math.max(FLOAT_MIN_H, viewportH)))
// Horizontally the panel may hang off either side as long as
// FLOAT_KEEP_ON_SCREEN of it stays visible; vertically the header must
// never go above the top edge (it is the only drag surface).
const x = Math.round(
Math.min(Math.max(rect.x, FLOAT_KEEP_ON_SCREEN - w), viewportW - FLOAT_KEEP_ON_SCREEN),
)
const y = Math.round(Math.min(Math.max(rect.y, 0), Math.max(0, viewportH - FLOAT_KEEP_ON_SCREEN)))
return { x, y, w, h }
}
/**
* Snap a floating rect fully inside the viewport. clampFloatRect above only
* guarantees FLOAT_KEEP_ON_SCREEN of the panel stays reachable (so a live
* drag may deliberately hang off an edge), which means a rect persisted at
* the edge, or on a larger monitor, legally renders as a 48px sliver on the
* next open. This is the open/resize-time validation: whole window visible.
* The output is always a fixpoint of clampFloatRect (w and h end up >= the
* minimums, x and y inside the reachability bounds), so the render clamp
* applied afterwards stays a no-op.
*/
export function containFloatRect(
rect: AgentPanelFloatRect,
viewportW: number,
viewportH: number,
): AgentPanelFloatRect {
const w = Math.round(Math.min(Math.max(rect.w, FLOAT_MIN_W), Math.max(FLOAT_MIN_W, viewportW)))
const h = Math.round(Math.min(Math.max(rect.h, FLOAT_MIN_H), Math.max(FLOAT_MIN_H, viewportH)))
const x = Math.round(Math.min(Math.max(rect.x, 0), Math.max(0, viewportW - w)))
const y = Math.round(Math.min(Math.max(rect.y, 0), Math.max(0, viewportH - h)))
return { x, y, w, h }
}
/** First-undock placement: bottom-right, mirroring where the FAB lives. */
export function defaultFloatRect(viewportW: number, viewportH: number): AgentPanelFloatRect {
const w = Math.min(FLOAT_DEFAULT_W, Math.max(FLOAT_MIN_W, viewportW - 2 * FLOAT_SPAWN_MARGIN))
const h = Math.min(FLOAT_DEFAULT_H, Math.max(FLOAT_MIN_H, viewportH - 2 * FLOAT_SPAWN_MARGIN))
return clampFloatRect(
{ x: viewportW - w - FLOAT_SPAWN_MARGIN, y: viewportH - h - FLOAT_SPAWN_MARGIN, w, h },
viewportW,
viewportH,
)
}
export interface ResizeEdges {
left?: boolean
right?: boolean
bottom?: boolean
}
/**
* Apply a pointer drag delta to a floating rect from the given edges.
* A left-edge drag moves x with the width so the right edge stays anchored,
* including when the width clamp kicks in.
*/
export function resizeFloatRect(
base: AgentPanelFloatRect,
dx: number,
dy: number,
edges: ResizeEdges,
viewportW: number,
viewportH: number,
): AgentPanelFloatRect {
let w = base.w
if (edges.right) w = base.w + dx
if (edges.left) w = base.w - dx
const h = edges.bottom ? base.h + dy : base.h
const clampedW = Math.min(Math.max(w, FLOAT_MIN_W), Math.max(FLOAT_MIN_W, viewportW))
const x = edges.left ? base.x + (base.w - clampedW) : base.x
return clampFloatRect({ x, y: base.y, w: clampedW, h }, viewportW, viewportH)
}