feat(import): the Din historia reveal after SIE import (#1473)
* feat(import): the Din historia reveal after a successful SIE import Fourth slice of the activation concept, stacked on the theater (#1471). When the theater ran, the result step's success header becomes the reveal: the settled constellation beside the personalized story ({years} år av historia, verifikat/konton/motparter, the balance tie-out) and the bank bridge ("Historiken är på plats. Det som saknas är nuet: banken.") deep-linking into the bank connect flow. Honesty guards from the adversarial pass: the reveal requires actually imported entries (an opening-balances-only run keeps the plain header), the balance claim is suppressed when unbalanced vouchers were skipped, and sandbox hides the bank bridge (live connections are stripped from /import there). Failures and theater-less successes render the exact previous header + stats grid. The canvas is extracted to a shared TheaterCanvas (build mode driven by the narration timeline via an imperative handle; settled mode for the reveal: everything born, camera home, breathing only). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(import): tame the constellation labels against real-world data Real BAS names are paragraph-length and real files cluster in one class region, which piled fifteen full labels into mush (founder screenshot, Arcim Technology import). Labels now truncate hard (24/16 chars), only the five heaviest accounts and counterparties carry labels, spread and radius widen within a bucket, and a greedy per-frame collision pass skips any label that would overlap one already drawn (importance order: hub, buckets, heaviest first). The reveal also drops its meta line: less text, the story is the headline + stats + bridge. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Jakob Wennberg <311770904+jakobwennberg-oss@users.noreply.github.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
Jakob Wennberg
parent
d4ef4f8bc4
commit
170b2722d6
@@ -2,21 +2,17 @@
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import { useEffect, useRef, useState } from 'react'
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import { useTranslations } from 'next-intl'
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import TheaterCanvas, { type TheaterCanvasHandle } from '@/components/import/TheaterCanvas'
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import type { ImportPreview } from '@/lib/import/types'
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import type { TheaterBucket, TheaterModel } from '@/lib/import/theater-model'
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import type { TheaterModel } from '@/lib/import/theater-model'
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/**
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* The import theater: while the SIE import commits server-side (one opaque
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* call, up to ~5 minutes), the client-parsed file drives a knowledge graph
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* that draws itself: the company as hub, fiscal years as tree rings, account
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* classes as anchors, top accounts and recognized counterparties as an ink
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* constellation. Narration lines pace alongside; the final line holds with
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* the elapsed counter until the server answers, so the animation never
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* pretends to know more than the import does.
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*
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* Ink-on-paper: colors come from the app tokens per frame (theme/palette
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* reactive, same idiom as JourneyOrb). Reduced motion renders the settled
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* graph and all narration instantly.
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* that draws itself, with narration lines pacing alongside. The final line
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* holds with the elapsed counter until the server answers, so the animation
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* never pretends to know more than the import does. Reduced motion renders
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* the settled graph and all narration instantly.
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*/
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interface ImportTheaterProps {
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@@ -26,128 +22,9 @@ interface ImportTheaterProps {
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elapsed: number
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}
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const BUCKET_ANGLE: Record<TheaterBucket, number> = {
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tillgangar: 0.31, // right, slightly down
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skulder: 1.62, // bottom
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intakter: -0.92, // upper right
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kostnader: 2.75, // left
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}
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const BUCKET_LABEL: Record<TheaterBucket, string> = {
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tillgangar: 'TILLGÅNGAR',
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skulder: 'SKULDER',
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intakter: 'INTÄKTER',
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kostnader: 'KOSTNADER',
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}
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/** Deterministic [0,1) hash so the constellation is stable per file. */
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function rand01(seed: string): number {
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let h = 1779033703 ^ seed.length
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for (let i = 0; i < seed.length; i++) {
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h = Math.imul(h ^ seed.charCodeAt(i), 3432918353)
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h = (h << 13) | (h >>> 19)
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}
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h = Math.imul(h ^ (h >>> 16), 2246822507)
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return ((h ^ (h >>> 13)) >>> 0) / 4294967296
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}
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interface Node {
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id: string
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kind: 'hub' | 'ring' | 'bucket' | 'account' | 'counterparty'
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x: number
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y: number
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r: number
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ring?: number
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label?: string
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lab?: boolean
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bucket?: TheaterBucket
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wave: number
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born: number | null
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}
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interface Engine {
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nodes: Node[]
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edges: { a: string; b: string }[]
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stream: { x: number; y: number; target: Node }[]
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feedUntil: number
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pulse: number
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cam: number
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}
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function buildEngine(model: TheaterModel, reduced: boolean): Engine {
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const nodes: Node[] = []
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const edges: { a: string; b: string }[] = []
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nodes.push({ id: 'hub', kind: 'hub', x: 0, y: 0, r: 7, label: model.companyName, lab: true, wave: 0, born: null })
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model.years.forEach((y, i) => {
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nodes.push({ id: `ring${i}`, kind: 'ring', x: 0, y: 0, r: 0, ring: 58 + i * 24, label: y.start.slice(0, 4), wave: 0, born: null })
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})
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const present = new Set(model.buckets.map((b) => b.id))
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for (const bucket of present) {
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const p = BUCKET_ANGLE[bucket]
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nodes.push({ id: bucket, kind: 'bucket', x: Math.cos(p) * 148, y: Math.sin(p) * 148, r: 2.2, label: BUCKET_LABEL[bucket], lab: true, wave: 0, born: null })
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edges.push({ a: 'hub', b: bucket })
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}
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const maxAccountWeight = Math.max(1, ...model.accounts.map((a) => a.weight))
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model.accounts.forEach((a, i) => {
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const base = BUCKET_ANGLE[a.bucket]
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const spread = (rand01(a.number) - 0.5) * 0.9
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const rad = 192 + rand01(a.number + 'r') * 40
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nodes.push({
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id: a.number,
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kind: 'account',
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x: Math.cos(base + spread) * rad,
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y: Math.sin(base + spread) * rad,
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r: 2.4 + (a.weight / maxAccountWeight) * 3.4,
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label: `${a.number} ${a.name}`.trim(),
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lab: i < 8,
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bucket: a.bucket,
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wave: i % 4,
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born: null,
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})
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edges.push({ a: a.bucket, b: a.number })
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})
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const maxCpWeight = Math.max(1, ...model.counterparties.map((c) => c.weight))
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model.counterparties.forEach((c, i) => {
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const anchor = nodes.find((n) => n.id === c.account)
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const base = anchor ? Math.atan2(anchor.y, anchor.x) : BUCKET_ANGLE.kostnader
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const spread = (rand01(c.name) - 0.5) * 0.5
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const rad = 262 + rand01(c.name + 'r') * 38
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nodes.push({
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id: `cp${i}`,
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kind: 'counterparty',
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x: Math.cos(base + spread) * rad,
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y: Math.sin(base + spread) * rad,
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r: 1.8 + (c.weight / maxCpWeight) * 2.4,
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label: c.name,
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lab: i < 7,
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wave: i % 3,
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born: null,
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})
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if (anchor) edges.push({ a: c.account, b: `cp${i}` })
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})
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const now = typeof performance !== 'undefined' ? performance.now() : 0
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if (reduced) for (const n of nodes) n.born = now - 10_000
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return { nodes, edges, stream: [], feedUntil: 0, pulse: 0, cam: reduced ? 1 : 1.45 }
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}
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function tokenColors(canvas: HTMLCanvasElement) {
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const root = getComputedStyle(document.documentElement)
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const hsl = (name: string, fallback: string) => {
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const v = root.getPropertyValue(name).trim()
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return v ? `hsl(${v})` : fallback
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}
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return {
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ink: getComputedStyle(canvas).color,
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mut: hsl('--muted-foreground', '#8a8378'),
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hair: hsl('--border', '#e5e2da'),
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sage: hsl('--success', '#5d8a6f'),
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paper: hsl('--background', '#ffffff'),
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}
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}
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export default function ImportTheater({ model, preview, elapsed }: ImportTheaterProps) {
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const t = useTranslations('import')
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const canvasRef = useRef<HTMLCanvasElement | null>(null)
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const engineRef = useRef<Engine | null>(null)
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const canvasRef = useRef<TheaterCanvasHandle | null>(null)
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const [lineCount, setLineCount] = useState(0)
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const [voucherTick, setVoucherTick] = useState(0)
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@@ -187,16 +64,10 @@ export default function ImportTheater({ model, preview, elapsed }: ImportTheater
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]
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const holdingVisible = lineCount > lines.length
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// Narration pacing + graph spawn hooks. Spawn assignments live here so the
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// narration and the constellation always agree on what has "happened".
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// Narration pacing + graph spawn hooks: the narration and the constellation
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// always agree on what has "happened".
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useEffect(() => {
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const engine = buildEngine(model, reduced)
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engineRef.current = engine
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const spawn = (f: (n: Node) => boolean) => {
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const now = performance.now()
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for (const n of engine.nodes) if (n.born == null && f(n)) n.born = now
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}
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spawn((n) => n.kind === 'hub')
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const canvas = () => canvasRef.current
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if (reduced) {
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setLineCount(lines.length + 1)
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setVoucherTick(preview.voucherCount)
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@@ -204,19 +75,17 @@ export default function ImportTheater({ model, preview, elapsed }: ImportTheater
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}
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const timers: number[] = []
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const at = (ms: number, fn: () => void) => timers.push(window.setTimeout(fn, ms))
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const counterLine = 1
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const cpLine = model.totalCounterparties > 0 ? 3 : -1
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const balanceLine = model.totalCounterparties > 0 ? 4 : 3
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const hasCps = model.totalCounterparties > 0
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at(300, () => {
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setLineCount(1)
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spawn((n) => n.kind === 'ring')
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canvas()?.spawn('ring')
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})
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at(1500, () => {
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setLineCount(counterLine + 1)
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spawn((n) => n.kind === 'bucket')
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engine.feedUntil = performance.now() + 2100
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setLineCount(2)
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canvas()?.spawn('bucket')
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canvas()?.feed(2100)
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;[0, 1, 2, 3].forEach((w) =>
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timers.push(window.setTimeout(() => spawn((n) => n.kind === 'account' && n.wave === w), 200 + w * 420))
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timers.push(window.setTimeout(() => canvas()?.spawn('account', w), 200 + w * 420))
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)
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const t0 = performance.now()
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const tick = () => {
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@@ -227,190 +96,24 @@ export default function ImportTheater({ model, preview, elapsed }: ImportTheater
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requestAnimationFrame(tick)
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})
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at(3400, () => setLineCount(3))
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if (cpLine > 0) {
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if (hasCps) {
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at(4600, () => {
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setLineCount(cpLine + 1)
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setLineCount(4)
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;[0, 1, 2].forEach((w) =>
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timers.push(window.setTimeout(() => spawn((n) => n.kind === 'counterparty' && n.wave === w), 120 + w * 420))
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timers.push(window.setTimeout(() => canvas()?.spawn('counterparty', w), 120 + w * 420))
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)
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})
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}
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at(cpLine > 0 ? 6000 : 4600, () => {
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setLineCount(balanceLine + 1)
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engine.pulse = performance.now()
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at(hasCps ? 6000 : 4600, () => {
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setLineCount(hasCps ? 5 : 4)
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canvas()?.pulse()
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})
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at(cpLine > 0 ? 7100 : 5700, () => setLineCount(lines.length + 1))
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at(hasCps ? 7100 : 5700, () => setLineCount(lines.length + 1))
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return () => timers.forEach((id) => window.clearTimeout(id))
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// The theater runs once per mount for one (model, preview) pair.
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [])
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// Canvas render loop (refs only; React never sees per-frame state).
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useEffect(() => {
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const canvas = canvasRef.current
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if (!canvas) return
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let running = true
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const draw = () => {
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const engine = engineRef.current
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if (!canvas.isConnected || !engine) return
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const wrap = canvas.parentElement
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if (!wrap) return
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const W = wrap.clientWidth
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const H = wrap.clientHeight
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if (!W || !H) {
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if (running && !reduced) requestAnimationFrame(draw)
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return
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}
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const dpr = Math.min(window.devicePixelRatio || 1, 2)
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if (canvas.width !== W * dpr || canvas.height !== H * dpr) {
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canvas.width = W * dpr
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canvas.height = H * dpr
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}
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const ctx = canvas.getContext('2d')
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if (!ctx) return
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ctx.setTransform(dpr, 0, 0, dpr, 0, 0)
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ctx.clearRect(0, 0, W, H)
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const colors = tokenColors(canvas)
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const now = performance.now()
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const born = engine.nodes.filter((n) => n.born != null).length
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const camTarget = reduced ? 1 : 1.45 - 0.45 * Math.min(1, born / (engine.nodes.length * 0.85))
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engine.cam += (camTarget - engine.cam) * (reduced ? 1 : 0.05)
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const k = (Math.min(W, H) / 640) * engine.cam
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const cx = W / 2
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const cy = H / 2
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const pos = (n: Node) => ({ x: cx + n.x * k, y: cy + n.y * k })
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const age = (n: Node) =>
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n.born == null ? 0 : Math.min(1, (now - n.born) / (reduced ? 1 : n.kind === 'ring' ? 900 : 420))
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const ease = (v: number) => 1 - Math.pow(1 - v, 3)
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const byId = new Map(engine.nodes.map((n) => [n.id, n]))
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for (const n of engine.nodes) {
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if (n.kind !== 'ring' || n.born == null) continue
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const p = ease(age(n))
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const rad = (n.ring ?? 0) * k
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ctx.strokeStyle = colors.hair
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ctx.globalAlpha = 0.75 * p
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ctx.lineWidth = 0.8
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ctx.beginPath()
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ctx.arc(cx, cy, rad, -Math.PI / 2, -Math.PI / 2 + Math.PI * 2 * p)
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ctx.stroke()
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ctx.globalAlpha = Math.max(0, p * 1.3 - 0.3)
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const lx = cx + Math.cos(-1.15) * rad
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const ly = cy + Math.sin(-1.15) * rad
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ctx.fillStyle = colors.paper
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ctx.fillRect(lx - 15, ly - 6, 30, 12)
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ctx.fillStyle = colors.mut
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ctx.font = '10px system-ui, sans-serif'
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ctx.textAlign = 'center'
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if (n.label) ctx.fillText(n.label, lx, ly + 3.5)
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ctx.globalAlpha = 1
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}
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for (const e of engine.edges) {
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const A = byId.get(e.a)
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const B = byId.get(e.b)
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if (!A || !B || A.born == null || B.born == null) continue
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const p = ease(Math.min(age(A), age(B)))
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const pa = pos(A)
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const pb = pos(B)
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ctx.strokeStyle = colors.hair
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ctx.lineWidth = 0.8
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ctx.globalAlpha = 0.65
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ctx.beginPath()
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ctx.moveTo(pa.x, pa.y)
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ctx.lineTo(pa.x + (pb.x - pa.x) * p, pa.y + (pb.y - pa.y) * p)
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ctx.stroke()
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ctx.globalAlpha = 1
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}
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if (now < engine.feedUntil && !reduced && engine.stream.length < 60) {
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const targets = engine.nodes.filter((n) => n.kind === 'account' && n.born != null)
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if (targets.length) {
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for (let i = 0; i < 2; i++) {
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engine.stream.push({
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x: 8,
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y: cy + (Math.random() - 0.5) * 170,
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target: targets[(Math.random() * targets.length) | 0],
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})
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}
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}
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}
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if (engine.stream.length) {
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ctx.fillStyle = colors.mut
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engine.stream = engine.stream.filter((p) => {
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const tp = pos(p.target)
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p.x += (tp.x - p.x) * 0.085
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p.y += (tp.y - p.y) * 0.085
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if (Math.abs(tp.x - p.x) + Math.abs(tp.y - p.y) < 7) return false
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ctx.globalAlpha = 0.5
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ctx.fillRect(p.x, p.y, 1.6, 1.6)
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return true
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})
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ctx.globalAlpha = 1
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}
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if (engine.pulse > 0) {
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const p = Math.min(1, (now - engine.pulse) / 900)
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if (p < 1) {
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ctx.strokeStyle = colors.sage
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ctx.globalAlpha = (1 - p) * 0.5
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ctx.lineWidth = 1.2
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ctx.beginPath()
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ctx.arc(cx, cy, 18 + p * 290 * (Math.min(W, H) / 640), 0, Math.PI * 2)
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ctx.stroke()
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ctx.globalAlpha = 1
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}
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}
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for (const n of engine.nodes) {
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if (n.born == null || n.kind === 'ring') continue
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const p = ease(age(n))
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const q = pos(n)
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const breathe = reduced ? 0 : Math.sin(now / 2600 + n.x + n.y) * 0.06
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const splat = p < 1 ? 1 + 0.3 * Math.sin(p * Math.PI) : 1
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const r = n.r * (1 + breathe) * p * k * 1.55 * splat
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ctx.fillStyle = n.kind === 'bucket' ? colors.mut : colors.ink
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ctx.beginPath()
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ctx.arc(q.x, q.y, r, 0, Math.PI * 2)
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ctx.fill()
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if (n.label && n.lab) {
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ctx.globalAlpha = Math.max(0, p * 1.2 - 0.2)
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ctx.fillStyle = n.kind === 'hub' ? colors.ink : colors.mut
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ctx.font =
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n.kind === 'hub'
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? '500 13px system-ui, sans-serif'
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: n.kind === 'bucket'
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? '600 9px system-ui, sans-serif'
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: '10.5px system-ui, sans-serif'
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const align = q.x > cx + 8 ? 'left' : q.x < cx - 8 ? 'right' : 'center'
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ctx.textAlign = align
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const dx = align === 'left' ? r + 5 : align === 'right' ? -r - 5 : 0
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const tw = ctx.measureText(n.label).width
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let lx = q.x + dx
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if (align === 'left') lx = Math.min(lx, W - 6 - tw)
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else if (align === 'right') lx = Math.max(lx, 6 + tw)
|
||||
else lx = Math.min(Math.max(lx, 6 + tw / 2), W - 6 - tw / 2)
|
||||
ctx.fillText(n.label, lx, q.y + (n.kind === 'hub' ? r + 15 : 3.5))
|
||||
ctx.globalAlpha = 1
|
||||
}
|
||||
}
|
||||
|
||||
if (running && !reduced) requestAnimationFrame(draw)
|
||||
}
|
||||
requestAnimationFrame(draw)
|
||||
if (reduced) {
|
||||
// A couple of extra frames so layout settles, then hold the still.
|
||||
const id = window.setTimeout(() => draw(), 120)
|
||||
return () => {
|
||||
running = false
|
||||
window.clearTimeout(id)
|
||||
}
|
||||
}
|
||||
return () => {
|
||||
running = false
|
||||
}
|
||||
}, [reduced])
|
||||
|
||||
return (
|
||||
<div className="grid gap-6 md:grid-cols-[280px_1fr]">
|
||||
<div role="status" aria-live="polite">
|
||||
@@ -448,7 +151,7 @@ export default function ImportTheater({ model, preview, elapsed }: ImportTheater
|
||||
)}
|
||||
</div>
|
||||
<div className="relative min-h-[340px] md:min-h-[420px]">
|
||||
<canvas ref={canvasRef} className="h-full w-full text-foreground" aria-hidden="true" />
|
||||
<TheaterCanvas ref={canvasRef} model={model} />
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user